For a better experience, please enable JavaScript in your browser before proceeding.Which might be pretty desirable by itself actually but I think the intention was for it to work on crafting mats mostly if I were to hazard a guess.I tried activating it, picking up flowers and ores and stuff and it doesnt work, just thought ya might like to know Unless I am doing something wrong.I also agree that Mega Items should affect only crafting materials.
EXCELLENT Made my day MAF As I told you guys, he had stuff to do, hence the the delay but we got a trainer and its a MAF trainer so its 100 percent stableworking I think a round of applause is in order for MrAntiFun Sycoshaman gives a standing clap of appreciation and thanks. By continuing to use this site, you are consenting to our use of cookies. ![]() Dragon Age Save Editor Pc Mod May NotThe mod may not be further modified, uploaded, patched, or altered in any way without permission from the author, UNLESS specified in the description. Do not contact us with permissions requests; we cannot speak for the original author. BioWare Continuity Network (BCN) is not reponsible for providing technical support for any BSN Projects uploaded on an authors behalf. All credit is as specified by the original author in the description andor download. Dragon Age Save Editor Pc Upgrade If YoureSo upgrade if youre at version 0.4.9a or earlier. An editor for GFF files, without any documentation. Due to my experience with the Toolsets GFF editor (it sucks up a ton of RAM and crashes when editing any GFF of significant size), I wrote an editor. It cannot create new files, or modify the definitions of existing ones. In other words, you can modify values, add new elements to lists, and change any referenced structures (set them null, instantiate them, and if the reference is generic, replace them with a structurevalue of your choosing). The savegame editor can edit your money and max items, stats of existing party members and their approval, duplicate items in your backpack or party storage or edit their stack size, and move items from stores, chests, or people in areas youve visited that you might have missed. The basic idea is that structs are decoded into dict-like objects, lists into lists, and primitive types into unicodeintlongfloat or named tuples. Theres also lazy GFF reader that doesnt parse data until its needed. It also means that expanding a large list is noticeably slower the first time, likewise with searches. Theres also a Fast Save method that can be used that never parses the entire file, and thus saves much quicker, but also leaves old, unused data in the file. The editor can also open GFF files from within V2.0, V2.2, and V3.0 ERFs, but cannot save them back into the ERF, and the V3.0 support is not complete. Theres an option to export files (GFF and not) to disk, individually and in bulk. Dragon Age Save Editor Pc Password And AddDecryption of protected ERFs is also supported, assuming you possess the password and add it to the list of passwords under Settings, GFF V3.2 files can be viewed but not edited. Theres a few more improvements I want to make to the editor as well, and suggestions are welcome. If youre going to play with the source code, it will require Python 2.6 outright and probably version 2.8.11.0 of wxPython for the GUI. It also requires PyCrypto for reading encrypted resources from ERFs. I havent tested it with Python 2.7 or 2.5, but any relatively recent version of wxPython should work. ![]()
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